Two points or midpoints in a model: You can use any two points in a model to define a straight beam segment. The beams are automatically updated when the solid is changed. Any of SpaceClaim's modeling tools can be used to create sophisticated geometry changes that drive changes to the beam structure.įor example, beams are assigned to the edges of the rectangular part shown below, and then the edges are bent. If you change the solid, then the beams will dynamically update to match the location and length of the edges. For example, to create a simple rectangular cage of beams, sketch a rectangle, pull it into a solid, and assign beams to all of the edges. This method is a straightforward, lightweight way to create beam structures.Įdges of a solid or surface: Use this method when you have solid geometry that you want to reference for the beams. Tree and editing the Properties panel., Bend, Extend, and Trim tools. Drawing sheet or cross-section views: Magnify or shrink the view by selecting a View in the Structure You can scaleĭynamically or by entering a scale value. Line creates a surface and pulling a surface creates a solid., Select, Scale Solid or surface: Change the size of the selected object using the Pull tool. When converting a sketch to 3D, pulling a Use the Pull tool to offset, extrude, revolve, sweep,ĭraft, and blend faces or to round, chamfer, or extrude edges. These sketch curve beams can then be modified just like any curve in SpaceClaim using the Move A tool used to translate or rotate geometry., Pull Tool used to distort or deform geometry. Sketch curves: Use any of SpaceClaim's sketching tools to create straight or curved segments and then assign beam profiles to them. One or more of the following methods can be used in the same design: Defining objects as beams, rather than modeling them as solid geometry, simplifies the model and analysis. You are here: Preparing designs for analysis > BeamsĪ beam is a long, thin object with a constant cross-section.
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